This Brief History gives an one of a kind take a gander at the history and society of computer games, beginning with the 1960s classics like Pong to cutting edge top picks, for example, Grand Theft Auto V and Bioshock. Concentrating on innovative and investigative advances somewhere around 1962 and today, A Brief History of Video Games offers a worldwide point of view on gaming's past and its front line future with the development of virtual reality, 3D representation, and thought-interface innovation. It additionally addresses the configuration process from idea to bundling, considers the impact of manga and anime, and investigates the relationship between computer games and motion pictures.
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